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Contacting the Spirits and Entities, by Maximillien de Lafayette

Roster of Spirits and Entities

I. Introduction: Before you start to do anything or formulate any idea, you should keep in mind three important things:

  • a-Spirits, entities, and presences have numerous names, classes and categories, such as the:
  • Gaffarim
  • Ezraelim
  • Ezrai-il
  • Afrit
  • Ghool
  • Ghoolim
  • Djinn “Jinn”
  • Gallas
  • So on…

Each class and each category has its own pre-requisites and protocol. Don’t worry about this, for now. I will explain this, later on, in another section of the book.

  • b-Deceased people are sometimes called spirits; the spirits of dead people. Many mediums, channelers and psychics claim to be in touch with the spirits. Nonsense! Nobody on Earth can reach the dead, except during the 40 day period, following their death. And very few people in the entire universe can communicate with dead people, if some criteria are met, and the dead ones are still trapped in Marsha (The doomed zone).
  • c-Dead people are not part of the roster of spirits and entities.

 II. What is the doomed zone (Marsha)? The doomed zone is a dimension very close to Earth. Basically, it is a location where dead people are confused and trapped in time and space, because of many reasons, such as:

  • a-They died from a brutal act, which could be an accident, a murder, a homicide, a suicide, hanging, so on.
  • b-They do not fully realize that they are dead.
  • c-They are still attached to physical desires, objects, places, and people (Relatives, siblings, parents, friends) they loved so much before they passed away.
  • d-They are asking for justice, and in many instances, seeking revenge. So on…

 Thus, in their state of mind, death is something they can’t either understand or cope with. And as long as, they feel that way, they are doomed, and will remain trapped in that dimension. They need help. Somebody here on Earth, or in that dimension must explain to them that they are dead, and that it is time to move on. These trapped people can be contacted only during the 40 day period previously mentioned. Nevertheless, the Sahiriin could communicate with them, even after the 40 day period has expired, assuming that they have not yet left the doomed zone. Some, stay there for hundreds of years. And this is why we call their zone, the doomed zone.

III. Khirbat-infar zone: Adjacent to Marsha, there is another macabre doomed zone, called Khirbat-infar, where souls and spirits of dead people were/are trapped for centuries, and remained unable to free themselves because of their deeds and actions. The Sahiriin told us that the perturbed Nafash (Soul) of many famous historical figures are trapped in the Khirbat-infar doomed zone.  For instance, they cite:

  • 1-Philippa Al Sharrir (Philippe Le Bel), king of France who arrested and slaughtered the Templiers (Knights Templar).
  • 2-Iskandar Al Makdoni (Alexander the Great), who in their opinion was not “Great” at all, but rather a killer and a tyrant who destroyed countries, annihilated civilizations and wiped out numerous cultural heritages of the ancient world.
  • 3-Karakalla (Roman Emperor Caligula).
  • 4-Bilatos Al Bounty (Pontius Pilates, the Roman prefect of Judea in Palestine, who ordered the crucifixion of Jesus Christ).
  • 5-Brutus, who in 44 B.C., on the 15th day of March, with his co-conspirators assassinated Julius Caesar by stabbing him at least 30 times. These doomed spirits are of no help to us. And contacting them or summoning them is useless, claim the Sahiriin.

 IV. Roster of spirits and entities: a-70,000 entities: The book of the Sahiriin listed approximately 70,000 entities, encompassing demons, angels, afrits, djinns, beasts, unidentified bio-organic creatures, ghoolim, ezraelim, ghouls, so on. There is no need to remember all the names of these entities. It would not serve any purpose. Instead, we should learn the names of those entities, who according to the Sahiriin, were/are willing to respond to our summons and Talabaat (Requests). The Sahiriin call them the Moustajabiin.

b-The Moustajabiin: The Moustajabiin list is endless. Again, I am not going to list all of them, otherwise this book will go on and on for over. Hereby, you will find enough names to choose from, for conducting your séance.

  • Aakil. Pronounced: Aa’keel.
  • Abu Aldahab. Pronounced: Aboo Al Dahaab.
  • Abu AlSamar. Pronounced: Aboo Al Sa maar.
  • Abu El-Hareth, also called Abu Al Nour. Pronounced: Aboo El Haa-ress.
  • Abu Ghirbil. Pronounced: Aboo Ghiir Beel.
  • Abu Mihriz, also called Abu Yahkoob Pronounced: Aboo Meeh reez.
  • Abu rihaan. Pronounced: Aboo Ree Rhaan.
  • Abunagah. Pronounced: Aboo naa Ghah.
  • Abuzahab. Pronounced: Aboo Za hub.
  • Afendi Dijjal. Pronounced: A fendee Dee Jaal.
  • Al Asmar. Pronounced: Al As mar.
  • Al Bahri. Pronounced: Al Baah ree.
  • Al Murtadah. Pronounced: Al Moor Ta Daah.
  • Allaat. Pronounced: Al Laat.
  • Al-Uzza. Pronounced: Al Oo za.
  • Asherim. Pronounced: A-Sheh reem.
  • Awil. Pronounced: Aa-wheel.
  • Baalazabub. Pronounced: Baa’l Za-Boob.
  • Baalzamrin. Pronounced: Baa’l Zam-reen.
  • Bakhlahalshatoush. Pronounced: Bakh-la halth-Haa-Toosh.
  • Banshi. Pronounced: Ban shee.
  • Barqan Abu Adjayb. Pronounced: Bar Kaan Roo.
  • Buckaru. Pronounced: Boo-Ka Roo.
  • Burkan Al Jasour. Pronounced: Boor-Kaan.
  • Cheik Oran. Pronounced: Sheik O-Raan.
  • Dumari. Pronounced: Doo Maa Ree.
  • El Mudhib, “Abu Abdallah Al Said.” Pronounced: El Mooheeb.
  • Ghourbaan. Pronounced: Ghoor-Baan.
  • Gibra-il. Pronounced: Jeeb- Raa- iil.
  • Harut Malaak. Pronounced: Haa-Root Ma-Laak.
  • Hashtashalhakouch. Pronounced: Hush Taash-Aal- Haa Kooch.
  • Houliaj. Pronounced: Hoo-Laaj.
  • Iblis. Pronounced: Ee-blees.
  • Ifraim. Pronounced: Ee-Fraa-Eem.
  • Izra-Malach. Pronounced: Eezraa Maa Laakh.
  • Jahjah. Pronounced: Jaajaah.
  • Kahyouch. Pronounced: Kaah U-Rooch.
  • Kashkash. Pronounced: Cash-Cash.
  • Kattouch. Pronounced: Kaattooch.
  • Kelpirach. Pronounced: Kel-pee-raach.
  • Lashkashilyouch. Pronounced: Lash-Kaa-cheel-Yooch.
  • Layoush. Pronounced: Laa Yooch.
  • Malik Annour. Pronounced: Ma leak Aa Noor.
  • Manat. Pronounced: Ma naat.
  • Marid. Pronounced: Ma-read.
  • Marut Malaak. Pronounced: Ma-root Ma luck.
  • Maymoun. Pronounced: M’eye Moon.
  • Melech. Pronounced: Meh leck.
  • Mirjan. Pronounced: Meer Jaan.
  • Mourtadah. Pronounced: Moor Taa Daa.
  • Moustajaab. Pronounced: Moos ta Jaab.
  • Mugharibi. Pronounced: Moo Gharee bee.
  • Murrah El-Abiad. Pronounced:  Mourra El Aa-bee-Yaad.
  • Mush-hesh. Pronounced: Moosh Hesh.
  • Nabtah. Pronounced: Naab Tah.
  • Naiim. Pronounced: Naa eem.
  • Pukhana. Pronounced: Poo khan a.
  • Sach’iif. Pronounced: Sha Sheef.
  • Shamhurish El Tayyar. Pronounced: Cham Hoo Reech.
  • Shamou’aal. Pronounced: Shaamoo ‘ Aal.
  • Tashaklatouch. Pronounced: Ta Chakla Toosh.
  • Tawush. Pronounced: Taa Woosh.
  • Zaa’beel. Pronounced: Zaa’ Beel.
  • Zabaalbut. Pronounced: Za baa’l boot.

 V. Entities frequently summoned by the Sahiriin: Which entity should you summon? Obviously, the Sahiriin did not summon all the 70,000 entities and spirits living here on Earth, in an adjacent dimension, and in different zones (Multiple layers of existences). Thus, a limited number of entities were summoned throughout the ages. And the choix de preference depended on the ethnic, social and religious background of each Saher. For example, the ancient Chaldean seers and masters of the black arts would summon the high and low spirits of the Chaldean pantheon. The Akkadian and Sumerian seers and astrologers would contact the gods, goddesses, angels (Apkallu) and demons (Gallas) of the Kurnugi (Underworld), and the Babylonian/Mesopotamian heavens.The Phoenicians had their own set of spirits, angels and demons, and their method of summoning entities depended on their affiliation with a particular cult.The same thing applied to King Solomon, who was in command of thousands of afrits and demons.

 VI. So, the following questions arise:

  • 1-Which entity should you try to summon?
  • 2-Who is available?
  • 3-Which entity is the most useful for you?
  • 4-Which entities were/are frequently summoned by the Sahiriin?
  • 5-Does my religion affect my choice of spirits and entities?
  • 6-I am Muslim, should I try to summon spirits and entities which appeared in Islamic scriptures, in Muslim countries, and those entities that speak Arabic and are familiar with my ethnic fabric?
  • 7-I am Christian, should I try to summon the angels and good spirits who are accredited by the Christian Church, and blessed by the Saints?
  • 7-I am an atheist, are there spirits, angels and entities who are also atheist, and who would respond to my Talabbat (Requests and desires) addressed to non-gods and non-goddesses? And if so, should I get rid of all Talabaat that include the name of God?

 My answer is this:  First, your religion has nothing to do with spirits, angels, demons, afrits and other entities, because in the world beyond, religion does not exist. Those entities do not follow any religion! Religion was invented by humans, and especially by the priests of the ancient world, in order to meet and satisfy their one needs and personal ambitions. Therefore, a Christian could summon an entity which belongs to Islamic lore and Sihr, and a non- Christian could summon an entity, which belongs to a pagan pantheon, and/or other religious belief system.

 Second, because you are new at this, you don’t know where to start? And most certainly, you don’t know which entity is the most suitable, the most useful to you, and the easiest to reach. So what are you going to do? How would you choose your spirit/entity? Well, there are no prescribed criteria and techniques to select an entity. Like everything in life, a quest, an effort, a result, an experience begins, continues and ends with trials and errors. We always learn from our own experience, from our success and failure. The same thing applies here.

 VII. The most practical way to summon an entity is to follow this:

  • 1-Look at the entire list of entities listed in this book.
  • 2-Randomly select one.
  • 3-Use the proper command for each entity.
  • 4-Choose the correct day and hour to reach that entity.
  • 5-Try at least three times to summon the entity you have selected.
  • 6-If it is working, if the entity responds, then you are going places.
  • 7-Maintain a respectful and friendly rapport with your entity.
  • 8-At the same time, stay in charge, meaning, use Kuwa.
  • 9-If you loose control of the séance, you will get nothing. The entity will disillusion you and send you on the wrong path.
  • 10-Now, you start to believe that summoning entities/spirits is a possibility. So, keep on doing this, and go ahead, and summon other entities.
  • 11-You can summon as many entities as you wish. But do not spend the rest of your life doing that.
  • 12-Three or four friendly entities is more than enough.
  • 13-Open your Mouzakarat, and write down everything you have encountered in your séance, and to detail the experience of your summoning. This Mouzakarat will be handy and most useful to you when you advance on the road of Sihr.
  • 14-If your summoning did not work, try then to summon other entities.
  • 15-If it is successful, limit your summoning to three entities. Do not cross this line.
  • 16-Do not forget to use your Mouzakarat and Kuwa.

 Third, soon or later, you would or could ask yourself these questions: I have tried three or four entities, I am pleased with the rapport I have established with them, but what about other entities which could prove to be more effective, and more useful to me?

 VIII. Where do I find them? There are tons of spirits and entities, how to switch? And probably, one day, you would ask yourself, which are the most powerful entities and spirits? Or, which entities are frequently summoned by the Sahiriin? This is understandable, because you want to reach those entities which have proved themselves to the Sahiriin, and became their favorites. This, takes us to the 6 million Dollar question we have already asked: Entities frequently summoned by the Sahiriin!! OK, I agree with you. So, let’s do this:

 Try to summon these entities and spirits:

  • Al Asmar
  • Al Bahri
  • Bakhlahalshatoush
  • Burkan
  • Cheik Oran
  • El Mudhib, also called Abu Abdallah Al Said
  • Ghourbaan
  • Gibra-il
  • Harut Malaak
  • Hashtashalhakouch
  • Houliaj
  • Jahjah.
  • Kahyouch
  • Kashkash
  • Kattouch
  • Kelpirach
  • Lashkashilyouch
  • Layoush
  • Malik Annour
  • Manat
  • Marid.
  • Marut Malaak
  • Maymoun

 Those entities are the most powerful, simply because they were frequently summoned by the Sahiriin. Did I answer your question?

 IX. Uninvited guests: Sometimes, and especially during the Fatihah, an entity might ask you if he/she could bring along another friend-spirit. Don’t. Entities are notorious for playing tricks. Refuse their requests, especially if you are summoning bad spirits. Bad encounters with uninvited spirits gave birth to what people have said, “A lesser known evil”; “Better the devil we know”. This means, that it is better and safer to deal with a person or something you already know, or you have dealt with before, even if you do not like them, than to deal with a new person or new thing that could be far more threatening or even worse. And also bear in mind, that in some instances, the entity you have summoned might shape shift and/or project a duplicate copy of himself/herself. This phenomenon is called Tabadool; it has occurred in many séances, and has caused severe injuries to the Taaleb. When the Taaleb has been physically injured by an entity, this act is called Darb, and the injured person is called Madroub. Unfortunately, many Taalebs have lost their sight, or became permanently handicapped by uninvited bad spirits.

 X. Command the entity: If your summoned spirit is insisting on bringing along his friend/her friend-spirit, terminate the séance right away, and order the spirit to go away, using this phrase:  Maal oun Maal oun, Bisma Al Khalek wal’ Malakout Al Jabaar, Ikhrouj Ikhrouj Ya Fasid Al Ard. Amurukum Amurukum!!


  • Maal oun Maal oun: Cursed, condemned, damned. Pronounced: Maal Oon.
  • Bisma: Pronounced: Bee S’mah.
  • Al-Khalek: The creator of the universe. Pronounced: Al Khaleck (Kha like Jose in Spanish).
  • wal’: And. Pronounced: Waal.
  • Malakout: Divine authority. The seat of the mighty Creator. Pronounced: Malaa-Koot. This word exist in Arabic, Aramaic and Hebrew.
  • Al Jabaar: Mighty. The all-powerful. Pronounced: Al Ja-baar.
  • Ikhrouj Ikhrouj: Get out, get out. Pronounced: Ikh (Ikh, like Jose in Spanish) Rooj (Like rouge in French).
  • Ya Fasid: You the rotten. You the bad! Pronounced: Yah Faa Cyd.
  • Al Ard: The Earth. Pronounced: Al Aard. Eretz or Heretz in Henrew.
  • Amurukum Amurukum!!: I am ordering you!! Pronounced: Aa moo roo koom, Aa moo roo koom.

 Meaning: You bad spirit, I curse you. And by the name of the all-mighty creator of the universe, and the name of the holy kingdom of God (Creator), I am commanding you to get out, to get out, you the rotten spirit of Earth, I am ordering you, I am ordering you!! Repeat this phrase twice and loud.

 XI. The Gaffarim

 1. Definition: Gaffarim is an Ana’kh/Ulemite noun/name for the negative entities, reptilians, Djinns, Afrit, evil-birds, and demons which live in the lower sphere/zone (Alternate dimension), and on Earth. The word was used in Babylonian and Akkadian mythologies and referred to demons such as Apep, the serpent-devil of Egypt,  the Dragon of Babylon, Alu, Gallu (The devil spirit), Utukku, Lilu (The dreadful ghost),  Ardat, and Lili. According to the book “Ilmu Al Donia”, these negative entities were created by the Anunnaki, while they were experimenting with the early quasi-humans who lived in Brazil, Central Africa, Madagascar, and Anatolia.

 2. The most noted ones are the:

  • a-Ezrai-ilim (Plural of Ezrai-il),
  • b-Ubaid female-devils
  • c-Afrit who lived in Peri Bacalari, Cappadocia, and the underground city of Derinkuyu, Turkey. These Afrit harass Turkish women and follow them wherever they go. Some stay with them for the rest of their lives, thus causing constant disturbances, chronic fear, and agitated state of mind. In Akkadian and Sumerian, Gaffarim were called “Galas” which means demons of the underworld.



 Ubaid figurine. Third millennium B.C.

3. The Afrit and Djinns of Cappadocia

 Cappadocia, Turkey. An area known to be inhabited by Djinns and Afrit.


Cappadocia, Turkey. These caves/towers were constructed as early as 9000 B.C.The underground city (underworld domain) of Derinkuyu. Peri Bacalari.

 There are large underground cities in Cappadocia which have only been opened to the public during the 1960s. Some Ulema have said, that these caves were inhabited by the Afarit, creatures and entities created by the Anunnaki.

 XII. Anunnaki and Mesopotamian/Babylonian Demons and Reptilians

 Anunnaki woman

 This prehistoric baked-clay female figurine, from the Ubaid culture, was notoriously and erroneously interpreted by ufology fans, and misguided authors, as an Anunnaki reptilian woman, breast-feeding her baby. First, the Anunnaki do not feed their young in that manner. Second, the Anunnaki are not reptilians. They created us in their image. Do we look reptilians?  Some Islamic scholars interpreted this figurine as one of the earliest representations of the evil creatures of the Mesopotamian culture. Many names and attributes were given to these “creatures”, such as “Iblis”, “Afarit”, “Djinns”, “Ghools”, and “Chayatin”.




The Dragon of Babylon. Relief from the famous Ishtar Gate in ancient Babylon.

Fig. 7.—Demons. Louvre.

Mesopotamian Demons

 Mesopotamian demons and entities of the lower world were in some instances depicted by neighboring countries and foreign scribes,  as “Fallen Angels” without wings. In the Pre-Islamic era, the Arabs called them Djinns. In Islam, they are called Izrail, Ezrai-il (In a singular form). The Anunnaki-Ulema refer to them as “ethereal manifestation.”

XIII. The Djinn “Jinn” in Arabia, Ana’kh and Ufology: In Ana’kh literature, Jinn means breed, race or creature. They are defined as entities created by the Anunnaki. They are also called “Afrit” by the Arabs and inhabitants of ancient Anatolia. In the Koran, Jinn is a class of beings, both male and female, between angels and human kind, and represented as being created from smokeless fire, living in the desert, and abandoned areas. Some live in a parallel zone, not far from Earth. Jinns have the means to appear out of the blue, and disappear instantly, and take on many forms and shapes, as aliens and extraterrestrials do, because they have the ability of shape-shifting, and entering/exiting parallel dimensions. Some UFOs’ abductees have reported that the aliens who captured them looked like small grey creatures. Such description was not excluded in the Arabic depiction of Jinn and Afrit. In Arabic legends, Jinn and Afrit look exactly like the aliens, and the extraterrestrial “Greys”, abductees and ufologists talked about. Jinns are also outstanding at manipulating machines. They use them to visit far distant places in the universe, including our Earth. And these machines have different forms, shapes, dimensions and functions. Some are oval or cylindrical, others conic and/or half-circular; similar to UFOs.

 XIV. The Galas: Sebitti and Akkadian Demons: Galas: Akkadian/Babylonian/Sumerian. Noun.

Galas are divided into two classes:

  • a-Spirits beneath the angels who live on Earth;
  • b-Demons of the underworld.

 Both classes were created by the Anunnaki, and were mentioned in Babylonian, Akkadian, Chaldean and Sumerian mythologies and literature. The demons of the underworld manifest themselves by night, alter their shapes, and trap people in dark places. As written in the Akkadian/Sumerian clay tablets, Anunnaki goddess Inanna was escorted by Gallas upon her return from the Kurnugi (The underworld). Dumuzi was captured by Gallas and taken to the underworld. The most notorious demons were Alu, Lamastu, and Asakku (Asag in Sumerian), seven demons created by the Anunnaki god Anu. They are known as the Sebitti, meaning “The Seven”. 

 The most recognizable Akkadian demons were:

  • Bel Uri 
  • Bennu 
  • Idiptu
  • Lamashtu
  • Libu 
  • Mimma-lemnu 
  • Miqut 
  • Muttabriqu 
  • Pasittu 
  • Rabishu
  • Sarabda
  • Sidana
  • Suruppu
  • Tirid 
  • Ugallu
  • Umma

 The most recognizable Akkadian/Babylonian demons were:

  • Endashurimma
  • Endukuga
  • Endushuba
  • Engidudu 
  • Ennugigi
  • Enuralla
  • Nerubanda
  • Saghulhaza

Helama-Gooliim: Who are the Helama-Gooliim? Are they humans, or spirits? And is it true that they were created by the Anunnaki in ancient times, and are reproduced nowadays by the Anunnaki-Ulema? Helama-Gooliim is the name of entities (Human-like) created by Anunnaki-Ulema for the purpose of performing a good deed. They are part animal, part human, part Golem, part Ghoul; a hybrid race. They are made of clay, or earth materials, much like all of us, but they have certain physical differences from both humans and animals. They look exactly like normal people; they have eyes, hands, feet, etc. “They are not at all like machines or robots. You will not think them anything but human if you saw them…”said Ulema Mordechai. They are born full adult. They are sensitive to light, so they work only by night, but they are nevertheless great engineers. Ulema Mordechai stated that when the Ulema, and some Kabbalists, reach the holy level of Kadash Daraja, they can create life. Real life. The creatures would function much like human beings, but they have three deep fundamental differences:

  • 1-They don’t have a soul,
  • 2-They don’t have a physical heart that functions like a blood pump,
  • 3-They don’t have a wired brain.

 Their essence comes from another dimension, to which they return after their task is done. They are created for that task, and that is their only purpose. The creator tells them what to do, and they do it right away. In my case, I have created four of them to build houses for poor people in Estonia, and they did it very nicely, overnight.” Anunnaki-Ulema Mordechai ben Zvi created  a  fleet of Helama-Gooliim. And here is what he has said to me word for word about the entities he created: “I create each of them separately. For each, I bring with me seven pieces of papers on which I write certain codes, and I have to have my cane with me. Then I take soil, earth, or clay, and pour water on it to make it pliable. Once it’s the right consistency, I mold it into a ball. I turn off most of the lights, leaving a very low illumination, maybe one candle or a small lamp, and pull back about four to five feet. I then read a certain text that would encourage the ball to take the next step, which is to shape itself into an oblong of about four feet, and be ready to follow my special design. At that point I take my cane, walk to the other side of the oblong, dip the cane into the oblong, and stretch it. I command the oblong to duplicate a human form, and it becomes a statue, lifeless, but similar in every way to the human form. I take the seven pieces of paper, and put two in the eyes, two in the ears, one in the mouth, and one on the breast, over the heart. I roll the seventh piece as if it were a homemade cigarette, go to the other side of the statue, and throw the rolled paper at it. It always lands either in the nose or between the feet, and either position is correct. The statue starts to move and attempts to stand up. At this time I turn around and leave the room for a few minutes, so as not to look at the statue as it comes to life. Seeing the actual transformation is forbidden by the Code of the Ulema, as stated in the Book of Ramadosh. I stand behind the door of the room, and wait until I hear the creature make a sound, which tells me that the procedure is complete. I go back into the room, welcome the creature, give it clothes to wear, and pull out all the papers, to keep safely until such time as they are needed to disassemble the creature and send its essence back to its original dimension. I create them to do one single task. When the task is accomplished, I ask them to lie on the floor, next to each other, return the pieces of paper with the codes to the correct places, and pour water over their bodies. The bodies disappear, leaving earth on the floor, and the essence goes back to where it came from.” Asking the Ulema: “Do they always go away peacefully?” he replied: “No, sometimes they develop a personality, if the task is a bit longer, and they have the delusion of being human and want to stay in our dimension. Of course it would be cruel and inhuman to let them stay, not to mention dangerous, but they do become tricky. So the Ulema or Kabbalist must be even trickier, and hypnotize the creature into deep sleep. Then I put the papers where they belong and set the paper on fire, and the body starts smoldering. At that time, we pour the water over them and they disappear…they built for me nice houses…The next morning, very early, I went to inspect the houses, and removed the great blanket that covered the area. The blanket is a large plasmic sheet that can create a shield of invisibility over the entire area. We just refer to it as a ‘blanket’ because it’s a short and easy name…”

 Izraelim: The Izraelim are entities created by Anunnaki geneticists, for the sole purpose of building huge edifices and immense temples, such as the walls and plateau of Baalbeck, the Pyramids, the fortifications of Tyre in Phoenicia, and the ramparts of the earlier cities and fortresses in Turkey, later, renovated and maintained by the Hitties, the ancestors of the Turks. According to Anunnaki-Ulema Sadik, “the early Zigurat were erected according to particular dimensions and blue prints given by the Izraelim and Anunnaki’s remnants to the Sumerian architects and builders.” Ulema Medhat Shawkat stated that the Biblical Great Flood’s boat was constructed/built according to these Anunnaki’s specifications. Even the exterior (External structure) of the boat ressembled the front façade of a Zigurat.” He added, “Noah’s boat was not only a boat, but a depository of genes and DNA stored by the Anunnaki, for further use in their genetic experiments.” According to the book Ilmu Al Donia, and Mouzakarat Sinhar Marduchk, some of the Izraelim had reptilian heads.

 If you need help, email me at: delafayette6@aol.com