Contacting the Spirits and
by Maximillien de Lafayette
Roster of Spirits and Entities
start to do anything or formulate any idea, you should keep in
mind three important things:
entities, and presences have numerous names, classes and
categories, such as the:
Each class and each category has its own pre-requisites and
protocol. Don’t worry about this, for now. I will explain this,
later on, in another section of the book.
people are sometimes called spirits; the spirits of dead people.
Many mediums, channelers and psychics claim to be in touch with
the spirits. Nonsense! Nobody on Earth can reach the dead,
except during the 40 day period, following their death. And very
few people in the entire universe can communicate with dead
people, if some criteria are met, and the dead ones are still
trapped in Marsha (The doomed zone).
people are not part of the roster of spirits and entities.
What is the doomed zone (Marsha)?
The doomed zone is a dimension very close to Earth. Basically, it is a
location where dead people are confused and trapped in time and
space, because of many reasons, such as:
died from a brutal act, which could be an accident, a murder, a
homicide, a suicide, hanging, so on.
do not fully realize that they are dead.
are still attached to physical desires, objects, places, and
people (Relatives, siblings, parents, friends) they loved so
much before they passed away.
are asking for justice, and in many instances, seeking revenge.
Thus, in their state of mind, death is something they
can’t either understand or cope with. And as long as, they feel
that way, they are doomed, and will remain trapped in that
dimension. They need help. Somebody here on Earth, or in that
dimension must explain to them that they are dead, and that it is
time to move on. These trapped people can be contacted only during
the 40 day period previously mentioned. Nevertheless, the Sahiriin
could communicate with them, even after the 40 day period has
expired, assuming that they have not yet left the doomed zone.
Some, stay there for hundreds of years. And this is why we call
their zone, the doomed zone.
Marsha, there is another macabre doomed zone, called Khirbat-infar,
where souls and spirits of dead people were/are trapped for
centuries, and remained unable to free themselves because of their
deeds and actions. The Sahiriin told us that the perturbed Nafash
(Soul) of many famous historical figures are trapped in the
Khirbat-infar doomed zone. For instance, they cite:
Al Sharrir (Philippe Le Bel), king of France who arrested and
slaughtered the Templiers (Knights Templar).
Al Makdoni (Alexander the Great), who in their opinion was not
“Great” at all, but rather a killer and a tyrant who destroyed
countries, annihilated civilizations and wiped out numerous
cultural heritages of the ancient world.
(Roman Emperor Caligula).
Al Bounty (Pontius Pilates, the Roman prefect of
in Palestine, who ordered the crucifixion of Jesus Christ).
who in 44 B.C., on the 15th day of March, with his
co-conspirators assassinated Julius Caesar by stabbing him at
least 30 times.
These doomed spirits are of no help
to us. And contacting them or summoning them is useless, claim
Roster of spirits and entities: a-70,000 entities:
The book of the Sahiriin listed approximately 70,000
entities, encompassing demons, angels, afrits, djinns, beasts,
unidentified bio-organic creatures, ghoolim, ezraelim, ghouls, so
on. There is no need to remember all the names of these entities.
It would not serve any purpose. Instead, we should learn the names
of those entities, who according to the Sahiriin, were/are willing
to respond to our summons and Talabaat (Requests). The Sahiriin
call them the Moustajabiin.
Moustajabiin list is endless. Again, I am not going to list all of
them, otherwise this book will go on and on for over. Hereby, you
will find enough names to choose from, for conducting your séance.
Pronounced: Aboo Al Dahaab.
Pronounced: Aboo Al Sa maar.
Abu El-Hareth, also called Abu Al Nour.
Pronounced: Aboo El Haa-ress.
Pronounced: Aboo Ghiir Beel.
Abu Mihriz, also called Abu Yahkoob
Pronounced: Aboo Meeh reez.
Pronounced: Aboo Ree Rhaan.
Pronounced: Aboo naa Ghah.
Pronounced: Aboo Za hub.
Pronounced: A fendee Dee Jaal.
Pronounced: Al As mar.
Pronounced: Al Baah ree.
Pronounced: Al Moor Ta Daah.
Pronounced: Al Laat.
Pronounced: Al Oo za.
Pronounced: A-Sheh reem.
Pronounced: Baa’l Za-Boob.
Pronounced: Baa’l Zam-reen.
Bakhlahalshatoush. Pronounced: Bakh-la halth-Haa-Toosh.
Pronounced: Ban shee.
Barqan Abu Adjayb.
Pronounced: Bar Kaan Roo.
Pronounced: Boo-Ka Roo.
Jasour. Pronounced: Boor-Kaan.
Pronounced: Sheik O-Raan.
Pronounced: Doo Maa Ree.
El Mudhib, “Abu Abdallah Al Said.”
Pronounced: El Mooheeb.
Pronounced: Jeeb- Raa- iil.
Pronounced: Haa-Root Ma-Laak.
Hashtashalhakouch. Pronounced: Hush Taash-Aal- Haa Kooch.
Pronounced: Eezraa Maa Laakh.
Pronounced: Kaah U-Rooch.
Lashkashilyouch. Pronounced: Lash-Kaa-cheel-Yooch.
Pronounced: Laa Yooch.
Pronounced: Ma leak Aa Noor.
Pronounced: Ma naat.
Pronounced: Ma-root Ma luck.
Pronounced: M’eye Moon.
Pronounced: Meh leck.
Pronounced: Meer Jaan.
Pronounced: Moor Taa Daa.
Pronounced: Moos ta Jaab.
Pronounced: Moo Gharee bee.
Murrah El-Abiad. Pronounced: Mourra El Aa-bee-Yaad.
Pronounced: Moosh Hesh.
Pronounced: Naab Tah.
Pronounced: Naa eem.
Pronounced: Poo khan a.
Pronounced: Sha Sheef.
Pronounced: Cham Hoo Reech.
Pronounced: Shaamoo ‘ Aal.
Pronounced: Ta Chakla Toosh.
Pronounced: Taa Woosh.
Pronounced: Zaa’ Beel.
Pronounced: Za baa’l boot.
Entities frequently summoned by the
Sahiriin: Which entity should you summon?
Obviously, the Sahiriin did not summon all the 70,000 entities and
spirits living here on Earth, in an adjacent dimension, and in
different zones (Multiple layers of existences). Thus, a limited
number of entities were summoned throughout the ages. And the
choix de preference depended on the ethnic, social and
religious background of each Saher. For example, the ancient
Chaldean seers and masters of the black arts would summon the high
and low spirits of the Chaldean pantheon. The Akkadian and
Sumerian seers and astrologers would contact the gods, goddesses,
angels (Apkallu) and demons (Gallas) of the Kurnugi (Underworld),
and the Babylonian/Mesopotamian heavens.The Phoenicians had their
own set of spirits, angels and demons, and their method of
summoning entities depended on their affiliation with a particular
cult.The same thing applied to King Solomon, who was in command of
thousands of afrits and demons.
So, the following questions arise:
entity should you try to summon?
entity is the most useful for you?
entities were/are frequently summoned by the Sahiriin?
religion affect my choice of spirits and entities?
Muslim, should I try to summon spirits and entities which
appeared in Islamic scriptures, in Muslim countries, and those
entities that speak Arabic and are familiar with my ethnic
Christian, should I try to summon the angels and good spirits
who are accredited by the Christian Church, and blessed by the
7-I am an
atheist, are there spirits, angels and entities who are also
atheist, and who would respond to my Talabbat (Requests and
desires) addressed to non-gods and non-goddesses? And if so,
should I get rid of all Talabaat that include the name of God?
answer is this:
First, your religion has nothing to do with
spirits, angels, demons, afrits and other entities, because in the
world beyond, religion does not exist. Those entities do not
follow any religion! Religion was invented by humans, and
especially by the priests of the ancient world, in order to meet
and satisfy their one needs and personal ambitions. Therefore, a
Christian could summon an entity which belongs to Islamic lore and
Sihr, and a non- Christian could summon an entity, which belongs
to a pagan pantheon, and/or other religious belief system.
because you are new at this, you don’t know where to start? And
most certainly, you don’t know which entity is the most suitable,
the most useful to you, and the easiest to reach. So what are you
going to do? How would you choose your spirit/entity? Well, there
are no prescribed criteria and techniques to select an entity.
Like everything in life, a quest, an effort, a result, an
experience begins, continues and ends with trials and errors. We
always learn from our own experience, from our success and
failure. The same thing applies here.
The most practical way to summon an entity is to follow this:
1-Look at the
entire list of entities listed in this book.
proper command for each entity.
correct day and hour to reach that entity.
least three times to summon the entity you have selected.
6-If it is
working, if the entity responds, then you are going places.
respectful and friendly rapport with your entity.
8-At the same
time, stay in charge, meaning, use Kuwa.
loose control of the séance, you will get nothing. The entity
will disillusion you and send you on the wrong path.
start to believe that summoning entities/spirits is a
possibility. So, keep on doing this, and go ahead, and summon
summon as many entities as you wish. But do not spend the rest
of your life doing that.
four friendly entities is more than enough.
Mouzakarat, and write down everything you have encountered in
your séance, and to detail the experience of your summoning.
This Mouzakarat will be handy and most useful to you when you
advance on the road of Sihr.
summoning did not work, try then to summon other entities.
15-If it is
successful, limit your summoning to three entities. Do not cross
forget to use your Mouzakarat and Kuwa.
soon or later, you would or could ask yourself these questions: I
have tried three or four entities, I am pleased with the rapport I
have established with them, but what about other entities which
could prove to be more effective, and more useful to me?
Where do I find them?
There are tons
of spirits and entities, how to switch? And probably, one day, you
would ask yourself, which are the most powerful entities and
which entities are frequently summoned
by the Sahiriin? This is understandable, because you want to reach
those entities which have proved themselves to the Sahiriin, and
became their favorites. This, takes us to the 6 million Dollar
question we have already asked: Entities frequently summoned by
the Sahiriin!! OK, I agree with you. So, let’s do this:
to summon these entities and spirits:
El Mudhib, also called Abu Abdallah Al Said
Those entities are the most powerful, simply because they
were frequently summoned by the Sahiriin. Did I answer your
especially during the Fatihah, an entity might ask you if he/she
could bring along another friend-spirit. Don’t. Entities are
notorious for playing tricks. Refuse their requests, especially if
you are summoning bad spirits. Bad encounters with uninvited
spirits gave birth to what people have said, “A
lesser known evil”; “Better
devil we know”.
This means, that it is better and safer to deal with a person
or something you already know, or you have dealt with before, even
if you do not like them, than to deal with a new person or new
thing that could be far more threatening or even worse. And
also bear in mind, that in some instances, the entity you have
summoned might shape shift and/or project a duplicate copy of
himself/herself. This phenomenon is called Tabadool; it has
occurred in many séances, and has caused severe injuries to the
Taaleb. When the Taaleb has been physically injured by an entity,
this act is called Darb, and the injured person is called Madroub.
Unfortunately, many Taalebs have lost their sight, or became
permanently handicapped by uninvited bad spirits.
Command the entity:
If your summoned spirit is insisting on bringing along his
friend/her friend-spirit, terminate the séance right away, and
order the spirit to go away, using this phrase:
Maal oun Maal
oun, Bisma Al Khalek wal’ Malakout Al Jabaar, Ikhrouj Ikhrouj Ya
Fasid Al Ard. Amurukum Amurukum!!
Maal oun Maal
Cursed, condemned, damned.
Pronounced: Maal Oon.
Pronounced: Bee S’mah.
The creator of the universe. Pronounced: Al Khaleck (Kha like
Jose in Spanish).
And. Pronounced: Waal.
Malakout: Divine authority. The seat of the mighty Creator.
Pronounced: Malaa-Koot. This word exist in Arabic, Aramaic and
Mighty. The all-powerful. Pronounced: Al Ja-baar.
Get out, get out. Pronounced: Ikh (Ikh, like Jose in Spanish)
Rooj (Like rouge in French).
You the rotten. You the bad! Pronounced: Yah Faa Cyd.
The Earth. Pronounced: Al Aard. Eretz or Heretz in Henrew.
Amurukum!!: I am ordering you!! Pronounced: Aa moo roo koom, Aa
moo roo koom.
bad spirit, I curse you. And by the name of the all-mighty creator
of the universe, and the name of the holy
(Creator), I am commanding you to get out, to get out, you the
rotten spirit of Earth, I am ordering you, I am ordering you!!
Repeat this phrase twice and loud.
Gaffarim is an Ana’kh/Ulemite noun/name for the negative entities,
reptilians, Djinns, Afrit, evil-birds, and demons which live in
the lower sphere/zone (Alternate dimension), and on Earth. The
word was used in Babylonian and Akkadian mythologies and referred
to demons such as Apep, the
serpent-devil of Egypt, the Dragon of Babylon, Alu, Gallu (The
devil spirit), Utukku, Lilu (The dreadful ghost), Ardat, and Lili.
According to the book “Ilmu Al Donia”,
these negative entities were created by the Anunnaki, while they
were experimenting with the early quasi-humans who lived in
Brazil, Central Africa, Madagascar, and Anatolia.
The most noted ones are the:
(Plural of Ezrai-il),
who lived in Peri Bacalari,
Cappadocia, and the underground city of
Turkey. These Afrit harass Turkish women and follow them
wherever they go. Some stay with them for the rest of their
lives, thus causing constant disturbances, chronic fear, and
agitated state of mind. In Akkadian and Sumerian, Gaffarim were
called “Galas” which means demons of the underworld.
figurine. Third millennium B.C.
The Afrit and Djinns of Cappadocia
Turkey. An area known to be inhabited by Djinns and Afrit.
Cappadocia, Turkey. These caves/towers were constructed as early
as 9000 B.C.The underground city (underworld domain)
are large underground cities in
which have only been opened to the public during the 1960s. Some
Ulema have said, that these caves were inhabited by the Afarit,
creatures and entities created by the Anunnaki.
Anunnaki and Mesopotamian/Babylonian Demons and Reptilians
This prehistoric baked-clay female figurine,
from the Ubaid culture, was notoriously and erroneously
interpreted by ufology fans, and misguided authors, as an Anunnaki
reptilian woman, breast-feeding her baby. First, the Anunnaki do
not feed their young in that manner. Second, the Anunnaki are not
reptilians. They created us in their image. Do we look reptilians?
Some Islamic scholars interpreted this figurine as one of the
earliest representations of the evil creatures of the Mesopotamian
culture. Many names and attributes were given to these
“creatures”, such as “Iblis”, “Afarit”, “Djinns”, “Ghools”, and “Chayatin”.
The Dragon of
Babylon. Relief from the famous Ishtar Gate in ancient
Mesopotamian demons and entities of the lower world were in some
instances depicted by neighboring countries and foreign scribes,
as “Fallen Angels” without wings. In the Pre-Islamic era, the
Arabs called them Djinns. In Islam, they are called Izrail,
Ezrai-il (In a singular form). The Anunnaki-Ulema refer to them as
The Djinn “Jinn” in
Arabia, Ana’kh and Ufology:
In Ana’kh literature, Jinn means breed, race or
creature. They are defined as entities created by the Anunnaki.
They are also called “Afrit” by the Arabs and inhabitants of
In the Koran, Jinn is a class of beings, both
male and female, between angels and human kind, and represented as
being created from smokeless fire, living in the desert, and
abandoned areas. Some live in a parallel zone, not far from Earth.
Jinns have the means to appear out of the blue, and disappear
instantly, and take on many forms and shapes, as aliens and
extraterrestrials do, because they have the ability of
shape-shifting, and entering/exiting parallel dimensions. Some
UFOs’ abductees have reported that the aliens who captured them
looked like small grey creatures. Such description was not
excluded in the Arabic depiction of Jinn and Afrit. In Arabic
legends, Jinn and Afrit look exactly like the aliens, and the
extraterrestrial “Greys”, abductees and ufologists talked about.
Jinns are also outstanding at manipulating machines. They use them
to visit far distant places in the universe, including our Earth.
And these machines have different forms, shapes, dimensions and
functions. Some are oval or cylindrical, others conic and/or
half-circular; similar to UFOs.
XIV. The Galas: Sebitti and Akkadian Demons:
Galas are divided into two classes:
beneath the angels who live on Earth;
of the underworld.
Both classes were created by the Anunnaki, and were
mentioned in Babylonian, Akkadian, Chaldean and Sumerian
mythologies and literature. The demons of the underworld manifest
themselves by night, alter their shapes, and trap people in dark
places. As written in the Akkadian/Sumerian clay tablets, Anunnaki
goddess Inanna was escorted by Gallas upon her return from the Kurnugi (The underworld).
Dumuzi was captured by Gallas and taken to the underworld. The
most notorious demons were Alu, Lamastu, and Asakku (Asag in
Sumerian), seven demons created by the Anunnaki god Anu.
They are known as the Sebitti,
meaning “The Seven”.
most recognizable Akkadian demons were:
most recognizable Akkadian/Babylonian demons were:
Who are the Helama-Gooliim? Are they humans, or spirits? And is it
true that they were created by the Anunnaki in ancient times, and
are reproduced nowadays by the Anunnaki-Ulema? Helama-Gooliim is
the name of entities (Human-like) created by Anunnaki-Ulema for
the purpose of performing a good deed. They are part animal, part
human, part Golem, part Ghoul; a hybrid race. They are made of
clay, or earth materials, much like all of us, but they have
certain physical differences from both humans and animals. They
look exactly like normal people; they have eyes, hands, feet, etc.
“They are not at all like machines or robots. You will not think
them anything but human if you saw them…”said Ulema Mordechai.
They are born full adult. They are sensitive to light, so they
work only by night, but they are nevertheless great engineers.
Ulema Mordechai stated that when the Ulema, and some Kabbalists,
reach the holy level of Kadash Daraja, they can create life. Real
life. The creatures would function much like human beings, but
they have three deep fundamental differences:
1-They don’t have a soul,
don’t have a physical heart that functions like a blood pump,
don’t have a wired brain.
Their essence comes from another dimension, to which they return
after their task is done. They are created for that task, and that
is their only purpose. The creator tells them what to do, and they
do it right away. In my case, I have created four of them to build
houses for poor people in Estonia, and they did it very nicely,
overnight.” Anunnaki-Ulema Mordechai ben Zvi created a fleet of
Helama-Gooliim. And here is what he has said to me word for word
about the entities he created: “I create each of them separately.
For each, I bring with me seven pieces of papers on which I write
certain codes, and I have to have my cane with me. Then I take
soil, earth, or clay, and pour water on it to make it pliable.
Once it’s the right consistency, I mold it into a ball. I turn off
most of the lights, leaving a very low illumination, maybe one
candle or a small lamp, and pull back about four to five feet. I
then read a certain text that would encourage the ball to take the
next step, which is to shape itself into an oblong of about four
feet, and be ready to follow my special design. At that point I
take my cane, walk to the other side of the oblong, dip the cane
into the oblong, and stretch it. I command the oblong to duplicate
a human form, and it becomes a statue, lifeless, but similar in
every way to the human form. I take the seven pieces of paper, and
put two in the eyes, two in the ears, one in the mouth, and one on
the breast, over the heart. I roll the seventh piece as if it were
a homemade cigarette, go to the other side of the statue, and
throw the rolled paper at it. It always lands either in the nose
or between the feet, and either position is correct. The statue
starts to move and attempts to stand up. At this time I turn
around and leave the room for a few minutes, so as not to look at
the statue as it comes to life. Seeing the actual transformation
is forbidden by the Code of the Ulema, as stated in the Book of
Ramadosh. I stand behind the door of the room, and wait until I
hear the creature make a sound, which tells me that the procedure
is complete. I go back into the room, welcome the creature, give
it clothes to wear, and pull out all the papers, to keep safely
until such time as they are needed to disassemble the creature and
send its essence back to its original dimension. I create them to
do one single task. When the task is accomplished, I ask them to
lie on the floor, next to each other, return the pieces of paper
with the codes to the correct places, and pour water over their
bodies. The bodies disappear, leaving earth on the floor, and the
essence goes back to where it came from.” Asking the Ulema: “Do
they always go away peacefully?” he replied: “No, sometimes they
develop a personality, if the task is a bit longer, and they have
the delusion of being human and want to stay in our dimension. Of
course it would be cruel and inhuman to let them stay, not to
mention dangerous, but they do become tricky. So the Ulema or
Kabbalist must be even trickier, and hypnotize the creature into
deep sleep. Then I put the papers where they belong and set the
paper on fire, and the body starts smoldering. At that time, we
pour the water over them and they disappear…they built for me nice
houses…The next morning, very early, I went to inspect the houses,
and removed the great blanket that covered the area. The blanket
is a large plasmic sheet that can create a shield of invisibility
over the entire area. We just refer to it as a ‘blanket’ because
it’s a short and easy name…”
The Izraelim are entities created by
Anunnaki geneticists, for the sole purpose of building huge
edifices and immense temples, such as the walls and plateau of
Baalbeck, the Pyramids, the fortifications of
Tyre in Phoenicia, and the ramparts of the earlier cities and
fortresses in Turkey, later, renovated and maintained by the
Hitties, the ancestors of the Turks.
According to Anunnaki-Ulema Sadik, “the early
Zigurat were erected according to particular dimensions and blue
prints given by the Izraelim and Anunnaki’s remnants to the
Sumerian architects and builders.” Ulema Medhat Shawkat stated
that the Biblical Great Flood’s boat was constructed/built
according to these Anunnaki’s specifications. Even the exterior
(External structure) of the boat ressembled the front façade of a
Zigurat.” He added, “Noah’s boat was not only a boat, but a
depository of genes and DNA stored by the Anunnaki, for further
use in their genetic experiments.” According to the book Ilmu Al
Donia, and Mouzakarat Sinhar Marduchk, some of the Izraelim had
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